

The new remix of the main Double Dragon theme, as featured in the game’s trailers, works very well. You have a choice of modern or NES-style soundtracks, which is awesome. Second, they add some variety to what would otherwise be endless brawling across mostly empty levels.Īs for the soundtrack, it’s hit and miss.
#DOUBLE DRAGON NEON TROPHY GUIDE PC#
For starters, IV has a distinct jump button, unlike the NES and PC Engine games. Many gamers remember the platforming portions of Double Dragon II as low points, but I actually enjoy them in this one. Billy and Jimmy must initially jump across platforms on a ship, and later over spinning gears and platforms that move up and down. Somewhat controversially, Double Dragon IV features the return of the platforming sections of the second NES game. Again, the elevator could easily stop and let on more enemies as in Final Fight. Later, the Lees battle a single Abobo during an elevator ride to the top of a building. That would’ve been a perfect opportunity for enemies to jump on board, like you’d have seen in an old Konami beat ‘em up. The first level has an uneventful raft ride during which players can’t move and no enemies appear. There are several instances in which the developers just plain dropped the ball, too. Some flash or humor would’ve really punched things up here. You’ll never see an enemy break through a wall as in the memorable Abobo entrance of the first game, nor a kitty idling in the background. Several of Double Dragon IV’s levels are empty and bland. That same lack of inspiration is even more apparent in the level design. Old foes like Williams, Linda, and Abobo looked more distinct and conveyed some degree of personality. The sumo wrestler is probably the closest to Abobo in terms of standing out visually, but nearly every other enemy is just a boring ninja or someone in a martial arts uniform. The newer enemies are drawn in a pixel art style that doesn’t stand out terribly from the old sprites, but they lack some of the charm.

We get to fight two distinct versions of Linda, and some cool color variants like Green Abobo (always the best Abobo) and even silver Abobo. As a fan of the NES games (and every other version), I don’t mind the NES-era sprites at all. But the final Trophy/Achievement unlocks at Floor 100, so completionists should prepare for a challenge.ĭouble Dragon IV is a low-budget game, so much so that it seems to have been made in haste at times. All characters, friend or foe, have expanded move-sets that make them viable or even superior options compared to the Lee brothers. You won’t get to fight or play as Marian or Kunio (from River City Ransom), as some fans had hoped, but the last few unlockable characters are still a joy. Beating a floor with these new characters will unlock them for play in Story and 2P Duel Modes, which ends up adding a tremendous number of playable characters. The farther you go, the more characters from past games you’ll run into.
#DOUBLE DRAGON NEON TROPHY GUIDE SERIES#
Tower Mode features a surprising level of fan service for the series faithful. Knock them out and you move on to the next floor.

Each floor of the tower consists of a single room with three or more enemies to defeat. After completing the game once, you’ll unlock Tower Mode, an endless survival mode in which one or two local players only get a single life and no healing.
